This making-of was originally divided into a few posts, but I decided to merge them into one, for better reading experience. Warning! Lots of pictures inside ;)
Our first game as MoaCube is out! This is a very important première for us. It’s just the beginning, the first project of (hopefully) many more to come. Everything depends, of course, on the players. I won’t lie – this is a big risk for us. We have great ideas and potential, but surviving out there as an indie team, without external funding, is challenging. Before MoaCube, we worked for other gaming companies, but we decided to start our own thing. That way we can create smaller, but very polished products, that we can sign as ours and be proud of them, responsible for every single detail. Last year we were basically living only on our savings (and some commissions in my case) and it was quite stressful. But I think we finally managed to make the game we wanted. I’d like to tell you why many players should find Cinders fun – from my point of view. I don’t want to promote it shamelessly, just explain why we wanted our first game to be a visual novel, and why it’s a bit different from many other out there. But first.. some screenshots!