This is the last post about the making of Cinders. It was supposed to be the first one, but I thought if I’m going to reveal Cinders’ ball dresses it might be better to wait a bit. So, just in case, this post obviously contains spoilers.
Article and pictures in the full post »
Okay, I’ll try to avoid the obvious bits about duality, different moral choices, the Godmothers representing two views on life et cetera. I’m sure everybody knows how it works. But why did we choose to have two instead of one in the first place? Well, that’s another topic. We thought that if there would be a real Cinderella, who survived on her own for so long without any help, she surely would know better than to accept the help from otherworldly beings that promise good things and want nothing in return. Sounds suspicious, doesn’t it? That’s how Madame Ghede was born. A “Godmother” with her own interests and goals. Mysterious, yes, but also very rational and with a no-bullshit attitude. Once we had that idea it was very easy to develop a full character.
I have quite a few materials left from Cinders’ development process and I thought it would be nice to talk about some of them. First things first:
The whole concept of the menu was that it was supposed to be heavily stylised, inspired by secession and art-deco themes, drawn in just a few colours. This was going to be the general scheme for the whole game, linking all the GUI elements together. Like a layout for a book that you can easily tell apart from the others. Something we can use for more than one fairytale, making it a part of consistent series. And I think we succeeded. Think of XIXth and early XXth Century posters for plays and films. It was always a stylised illustration that became iconic, not the visuals of the movie / play itself. Just take a look:
I had this ambition to make blog entries here regular. I really suck at updating anything on the Internet, so I’m trying to make this one place active at least, but well, I fail. A lot was happening though. For example I just moved to a new flat at the end of April. Which rocks (the flat, not the month). I found out I really enjoy designing and decorating it. On a small surface (40m sq., 1 tiny bedroom, 1 living room connected with the kitchen and a small corner with my desk, 1 bathroom) I managed to make bits of it in sort of Japanese style (the bathroom), and some with modern Polish folk bits, which I like a lot. But all of that doesn’t matter much, because the best looking bit of it is the Cat anyway ;)
Take a look at the photos! I rarely share something this personal, because it feels weird for some reason, but I’m just really happy how it looks :) Some bits are still unfinished (like we don’t have a wardrobe, just plastic bags for clothes, and no shelves), waiting for the time when I have less work and can focus on it again.
As a bonus – Lola conquering my back and some food. I like making food.
Pictures in the full post »
d’artiste Fashion Design by Ballistic Publishing is out now! It features great tutorials by 3 awesome artists, my artwork (Rabbit Heart) is in the Invited Artists Gallery in the Loish’s section. I just got my copy and I really recommend it. One of the most inspiring artbooks I got since a long time, especially if you’re into general character design.
Here you can see all pages and order it. It’s also available on Amazon and in other bookstores.
Other, recent Ballistic Publishing artbooks with my art inside:
+ the rest of Exotique series (except 5) & Painter.
Lola joined us on 11th December 2011. She’s my first cat, already 4,5 years old, as we took her from friends who had to let her go because of their kid’s allergy. I gotta say her name suits her, she really is a cute, petite lady. And her nose! Sometimes I call her Loa, because of it :)